Gamification of health professions education: a systematic review
Gamification refers to using game attributes in a non-gaming context. Health professions educators increasingly turn to gamification to optimize students' learning outcomes. However, little is known about the concept of gamification and its possible working mechanisms. This review focused on empirical evidence for the effectiveness of gamification approaches and theoretical rationales for applying the chosen game attributes. We systematically searched multiple databases, and included all empiric
Record details
Published: 31 October 2020
Source: OpenAlex
Category: Research
Topics: Healthcare · Children & education
Retrieved: 14 July 2026
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How to cite this record
ethics.ai (31 October 2020), “Gamification of health professions education: a systematic review,” evidence record 8745, https://ethics.ai/record/8745 (originally published by OpenAlex).
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