Evidence record 3862 · automatically gathered

One Policy, Infinite NPCs: Persona-Traceable Shared RL Policies for Scalable Game Agents

On a 300-persona life-simulation benchmark, pcsp achieves compositional zero-shot persona identification up to 17x above chance, Spearman rho approx 0.73 semantic-behavioral alignment, and 22x faster inference than an LLM-as-policy baseline. Life simulation games require hundreds to thousands of non-player characters (NPCs) that behave consistently with distinct personalities while remaining controllable through designer-authored natural language. Existing methods fail on constraints like person

Record details

Published: 22 May 2026
Source: arXiv
Category: Research
Topics: Regulation · Safety & alignment · Agents & autonomy
Retrieved: 14 July 2026

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ethics.ai (22 May 2026), “One Policy, Infinite NPCs: Persona-Traceable Shared RL Policies for Scalable Game Agents,” evidence record 3862, https://ethics.ai/record/3862 (originally published by arXiv).

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