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Archive · 2019-02-01

AI ethics on Friday, 1 February 2019

4 items published this day, across 1 categories.

Research (4)

Can AI Help Reduce Disparities in General Medical and Mental Health Care?

Background: As machine learning becomes increasingly common in health care applications, concerns have been raised about bias in these systems' data, algorithms, and recommendations. Simply put, as health care improves for some, it might not improve for all. Methods: Two case studies are examined using a machine learning algorithm on unstructured clinical and psychiatric notes to predict intensive care unit (ICU) mortality and 30-day psychiatric readmission with respect to race, gender, and insu
OpenAlex 2737d ago Bias & fairnessHealthcare

Ethical Dimensions of Using Artificial Intelligence in Health Care

An artificially intelligent computer program can now diagnose skin cancer more accurately than a board-certified dermatologist. While it might appear that it is only a matter of time before physicians are rendered obsolete by this type of technology, a closer look at the role this technology can play in the delivery of health care is warranted to appreciate its current strengths, limitations, and ethical complexities.
OpenAlex 2737d ago Healthcare

Reimagining Medical Education in the Age of AI

Available medical knowledge exceeds the organizing capacity of the human mind, yet medical education remains based on information acquisition and application. Complicating this information overload crisis among learners is the fact that physicians' skill sets now must include collaborating with and managing artificial intelligence (AI) applications that aggregate big data, generate diagnostic and treatment recommendations, and assign confidence ratings to those recommendations. Thus, an overhaul
OpenAlex 2737d ago HealthcareChildren & education

Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report

= 1004) aged 14 and 15 years and an equal number of their carers were interviewed. Young people provided reports of their recent gaming experiences. Further, the violent contents of these games were coded using official EU and US ratings, and carers provided evaluations of their adolescents' aggressive behaviours in the past month. Following a preregistered analysis plan, multiple regression analyses tested the hypothesis that recent violent game play is linearly and positively related to carer
OpenAlex 2737d ago