{
  "id": 9884,
  "url": "https://doi.org/10.1542/peds.2025-075320",
  "title": "Digital Ecosystems, Children, and Adolescents: Policy Statement",
  "summary": "Digital media, including television, the internet, social media, video games, and interactive assistants, form the digital ecosystem. When this digital ecosystem is designed with children's unique developmental needs in mind, it can support learning and well-being. In contrast, digital ecosystems that prioritize engagement and commercialization often encourage prolonged use, which in turn can displace healthy behaviors (eg, movement behaviors, sleep), and contribute to negative outcomes. This po",
  "authors": "Tiffany G. Munzer, Joanna Parga-Belinkie, Libby Matile Milkovich, Suzy Tomopoulos, Taiwo Ajumobi, Corinn Cross",
  "category": "research",
  "topics": "regulation,healthcare,children-education",
  "orgs": null,
  "regions": null,
  "published_at": "2026-01-20T00:00:00.000Z",
  "fetched_at": "2026-07-14T16:34:04.095Z",
  "source_slug": "openalex",
  "source_name": "OpenAlex",
  "source_homepage": "https://openalex.org",
  "ethics_ai_record_url": "https://ethics.ai/record/9884",
  "original_url": "https://doi.org/10.1542/peds.2025-075320",
  "evidence_status": "source-only",
  "attribution": "via ethics.ai"
}