{
  "id": 15828,
  "url": "https://arxiv.org/abs/2608.01868",
  "title": "No One Wins in Nuclear War: A Social Simulation of Military Decision-making",
  "summary": "arXiv:2608.01868v1 Announce Type: new Abstract: WOPR is a social-simulation environment for studying how organizations make high-stakes decisions, built on a deterministic, replay-validated rules engine and using wargames as the vehicle. We instantiate it first with the published card game Nuclear War, traced against its published rules. We start with military decision-making because of its safety implications and because it needs further study, but the design is not specific to it: the decision",
  "authors": "Glenn Matlin, Isaac Song, Anthony Wen-Ming Zang, Mark Riedl",
  "category": "research",
  "topics": "military-security,environment",
  "orgs": null,
  "regions": null,
  "published_at": "2026-08-04T04:00:00.000Z",
  "fetched_at": "2026-08-04T05:10:21.797Z",
  "source_slug": "arxiv-cscy",
  "source_name": "arXiv cs.CY",
  "source_homepage": "https://arxiv.org/list/cs.CY/recent",
  "ethics_ai_record_url": "https://ethics.ai/record/15828",
  "original_url": "https://arxiv.org/abs/2608.01868",
  "evidence_status": "source-only",
  "attribution": "via ethics.ai"
}