{
  "id": 15785,
  "url": "https://arxiv.org/abs/2607.29300v1",
  "title": "Hypergamigication Through Integrating Game Engines and Learning Management Systems: Ender's Game",
  "summary": "This paper discusses games, their use in education, and previous work on integrating game engines and learning management systems (LMS). It proposes a bidirectional integration where game environments are generated using LMS content, introducing the concept of hypergamification as the use of a comprehensive game environment rather than isolated game design elements. A working pilot implementation of an importable Unity package for Blackboard integration is demonstrated, along with a demo game th",
  "authors": "Araz Yusubov, Michael Bechtel, Tangiz Alizada",
  "category": "research",
  "topics": "children-education,environment",
  "orgs": null,
  "regions": null,
  "published_at": "2026-07-31T11:17:06.000Z",
  "fetched_at": "2026-08-03T05:10:47.622Z",
  "source_slug": "x-arxiv-cs-hc",
  "source_name": "arXiv cs.HC",
  "source_homepage": "https://arxiv.org/list/cs.HC/recent",
  "ethics_ai_record_url": "https://ethics.ai/record/15785",
  "original_url": "https://arxiv.org/abs/2607.29300v1",
  "evidence_status": "source-only",
  "attribution": "via ethics.ai"
}