{
  "id": 14905,
  "url": "https://arxiv.org/abs/2607.26754",
  "title": "StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation",
  "summary": "Recent game world models can generate visually realistic and interactive environments conditioned on player actions. However, games are not defined by pixels alone; they are governed by explicit mechanics, namely state-dependent rules that control health reduction, skill activation, and game termination. These mechanics depend on precise internal states, such as health points, skill meters, and timers, which are tightly coupled with visual observations and determine how gameplay evolves. Without",
  "authors": "Zijun Lin, Zeqing Wang, Cheston Tan, Bihan Wen, Yeying Jin",
  "category": "research",
  "topics": "healthcare,environment",
  "orgs": null,
  "regions": null,
  "published_at": "2026-07-28T20:00:00.000Z",
  "fetched_at": "2026-07-31T05:10:57.675Z",
  "source_slug": "hf-daily",
  "source_name": "HuggingFace Daily Papers",
  "source_homepage": "https://huggingface.co/papers",
  "ethics_ai_record_url": "https://ethics.ai/record/14905",
  "original_url": "https://arxiv.org/abs/2607.26754",
  "evidence_status": "source-only",
  "attribution": "via ethics.ai"
}