{
  "id": 11400,
  "url": "https://www.eff.org/deeplinks/2026/07/how-watch-dogs-video-game-series-mirrored-and-predicted-real-world-digital-rights",
  "title": "How the Watch Dogs Video Game Series Mirrored and Predicted Real-World Digital Rights Issues",
  "summary": "When Ubisoft's Watch Dogs 2 was released in 2016, it was a headtrip for those of us working on digital-rights issues in the Bay Area. During the day, I'd fight tech-authoritarianism from EFF's San Francisco offices and then, at night, I'd fight tech-authoritarianism in an uncanny simulation of San Francisco from my home gaming console. Watch Dogs 2 is an open-world video game that follows a hacktivist collective called Dedsec as they take on surveillance tech and discriminatory AI systems that a",
  "authors": "Dave Maass",
  "category": "org",
  "topics": "bias-fairness,privacy-surveillance",
  "orgs": null,
  "regions": null,
  "published_at": "2026-07-17T15:01:22.000Z",
  "fetched_at": "2026-07-18T05:10:55.931Z",
  "source_slug": "eff",
  "source_name": "EFF Deeplinks",
  "source_homepage": "https://www.eff.org",
  "ethics_ai_record_url": "https://ethics.ai/record/11400",
  "original_url": "https://www.eff.org/deeplinks/2026/07/how-watch-dogs-video-game-series-mirrored-and-predicted-real-world-digital-rights",
  "evidence_status": "source-only",
  "attribution": "via ethics.ai"
}